Data di Pubblicazione:
2021
Abstract:
Abstract: Within the context of telerehabilitation, serious games have a significant role, but creating
software for serious games is resource demanding. We present Proteo, a modular and open‐source
framework for developing serious games from scratch. We also present two serious game
implementation examples with analysis of end user and therapist/researcher satisfaction. By
involving a group of 11 specialized therapists and 9 end users we analyzed the Proteo’s user
satisfaction. We found that both groups scored high for the level of involvement, and the therapists
scored also high for the level of suitability. More in depth, both groups showed significant
differences between positive and negative feelings, with positive feelings scoring higher than
negative ones. Finally, the user level of suitability was reported as high while the difficulty of the
system and the difficulty of the task were reported as low. Proteo has proven to be a useful tool to
develop serious games for telerehabilitation and has been well accepted by the users involved in the
evaluation tests.
Tipologia CRIS:
14.a.1 Articolo su rivista
Keywords:
telerehabilitation; serious games; human–computer interaction
Elenco autori:
Bernava, Giuseppe; Nucita, Andrea; Iannizzotto, Giancarlo; Caprì, Tindara; Fabio, Rosa Angela
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